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merit industries, inc.

PM0481-06

FOR TECHNICAL ASSISTANCE:

CONTACT YOUR LOCAL DISTRIBUTOR

For a list of distributors, visit  the Merit Industries, Inc. Web site

www.meritind.com

Installation & Owner’s

Manual

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Site Preparation ............................. p. 1

Setting up your
Megatouch Game .......................... p. 1-2

Game Description .......................... p. 2

CPU Section ............................... p. 2

Cash Box Section ...................... p. 2

Ticket Dispenser/
Coupon Printer Section ............. p. 2

General Care
and Maintenance ........................... p. 2-3

Screen Calibration ..................... p. 2

Monitor Color
Adjustment Procedures ............ p. 2-3

General Circuit Board
Handling Information .................. p. 3

Cleaning the Cabinet ................. p. 4

Cleaning the Touchscreen
Monitor ....................................... p. 4

Cleaning the Fans and
Vents ......................................... p. 4

Watch Dog Timer ....................... p. 4

Megatouch FORCE Software

Main Menu ....................................... p. 5-6

Credits/Pricing Menu ................... p. 7-8

Quick Price Setup ...................... p. 7

Coin-In Menu .............................. p. 8

Games Menu .................................. p. 9

Game Setup ............................... p. 9

Books Menu .................................... p. 10-11

Books Display ............................ p. 10

Cash Settlement ........................ p. 11

System Menu ................................. p. 12

Diagnostics Menu .......................... p. 13

Presentation Menu ....................... p. 14

Operator Ad Screens ................ p. 14

Fun Zone Setup .............................. p. 14-16

Coupon Setup ............................ p. 14

Local Prize Setup ...................... p. 14

Ticket Setup ............................... p. 15-16

Transaction Log ........................ p. 16

Megatouch FORCE Hardware

DIP Switch Settings
in FORCE Games ............................ p. 17

Troubleshooting ............................ p. 18-20

Printer .............................................. p. 21-22

Changing the Paper ................... p. 21

Testing the Printer ...................... p. 22

Troubleshooting ......................... p. 22

Ticket Dispenser ........................... p. 23

Loading Tickets ......................... p. 23

Parts List and Illustrations

Game Illustration ........................ p.  24-25

Replacement Parts List ............. p. 26

Connection Diagrams ................ p. 27-29

Warranty and Software License
Agreements

Warranty ............................................ p. 30

Software License Agreement ........... p. 31-36

English ....................................... p. 31-32

French ....................................... p. 33-34

German ...................................... p. 35-36

Table of Contents

© 2005 Merit Industries, Inc.

Force, Fun Zone, Megatouch, MegaNet, TouchTunes 

and 

TournaMAXX 

are registered trademarks of Merit Industries, Inc.

Reproduction of this manual, in any form or by any means, is strictly forbidden without the written permission of Merit Industries,
Inc.

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Site Preparation

In determining the location for your
Megatouch video game, consideration must
be given to a suitable, grounded electrical
outlet.  Since the game is a computerized
device, it should have a separate circuit, if
at all possible.  If a separate circuit is not
available, care should be taken to provide a
clean and constant voltage.  As a basic
guideline, never connect the unit to a circuit
that also supplies power to freezers, cool-
ers or other high power consuming and elec-
trical noise generating equipment.  Place the
game in a location where nothing will inter-
fere with  proper ventilation.  The game should
not be exposed to any dripping or splashing
liquids.  Objects filled with liquid should not
be placed on the unit.

The upright model should be located on a
sturdy, level surface.  The bottom of the
cabinet has two leg levellers on the back to
make any necessary adjustments.  When
the game is properly adjusted, it should re-
main stable.  The game is designed to be
secured to a wall.  Locate the supplied hard-
ware inside the coin box and follow the in-
structions below to secure the game.

1.

Locate a wall stud to mount the game.

2.

Measure 46" from the floor on the
mounting stud and drill a hole to install
the hardware.  Installation into a
wooden stud requires a 2" deep x 1/4"
hole.  For masonry walls drill a 1 1/4"
deep x 1/2" hole.  For steel stud or hol-
low walls drill an 11/16" hole.

3.

For wooden stud installation, screw the
lag eyebolt into the hole (see Figure A).
For masonry wall, insert the lag shield
into the hole and then insert and tighten
the machine eyebolt (see Figure B).  For
steel stud or hollow walls,  insert the
toggle bolt into the hole and  then insert

the machine eyebolt, nut and washer
and tighten (see Figure C).

4.

Route the lanyard through the eye bolt
and attach it to the snap spring as
shown in Figure D.  Then, attach the
snap spring to the handle on the back
of the game.

COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

1                                                                   MEGATOUCH FUN ZONE OWNER’S MANUAL                                          PM0481-06

LANYARD

EYEBOLT

SNAP SPRING

PULL HANDLE

LAG EYEBOLT

MACHINE EYEBOLT

MACHINE EYEBOLT

NUT/WASHER

LAG SHIELD

TOGGLE
BOLT

A

B

D

C

Setting up your Megatouch Game

1.

After removing the game from the car-
ton, attach the power cord to the back
of the game, near the on/off switch.
Plug the game into a standard AC out-
let.

2.

Follow the instructions in the 

Ticket

Dispenser 

or 

Printer 

section of the

manual to load the tickets or paper.  The
tickets are located inside on the bottom
of the cabinent and the paper is in the
coin box.

3.

Turn the power switch at the back of
the game to ON and wait for it to go
through its boot-up sequence.  At the
completion of the boot-up sequence,
the game will display the Player Menu.

4.

The machine has been preset at the
factory and therefore should not need
to be adjusted, however it is recom-
mended that the screen be calibrated

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(see 

Screen Calibration

) and the coin

or bill acceptor(s) be tested.

There are many custom settings available
for the game.  To customize the settings,
follow the instructions beginning with the
Main Menu section.

Game Description

The Megatouch Fun Zone comes housed in
a 17” upright cabinet.  This model has 4 key-
locked compartments: the main bezel door,
the coin/bill door, the rear door, and the ticket
dispenser/coupon printer door.

The rear compartment of the game allows
access to storage space for add-on acces-
sories.

CPU Section

The CPU section is accessible by opening
the front bezel.  The bezel houses the LCD
and the CPU section houses an electronics
box which contains the motherboard, I/O
board, power supply, hard drive, and the
main harness.  The SETUP and CALIBRATE
buttons are located on the control board at-
tached to the front of the bezel (see Figures
1 and 20).  The security key is also on the
control board

.

  Pressing the SETUP button

will bring you to the Main Menu Screen.  See
the next section for calibration instructions.

Coin Mech/Bill Acceptor Cash Box

The coin mech and/or bill acceptor are ac-
cessible by opening the front bezel of the
cabinet (see Figure 19 for locations).  The
metal cash box door is key-locked for secu-
rity purposes.

Ticket Dispenser/Coupon Printer

The ticket dispenser or coupon printer is ac-
cessible through the front door of the cabi-
net (see Figure 19 for locations).  For de-
tailed ticket and printer information, see that
particular section in this manual.

If your game has a Smiley bill acceptor, there
is a lanyard secured to the inside of the
cash door.  This can be attached to the clip
on the left wall of the cabinet when you
want to secure the door in the open posi-
tion.  See Figure 24 to locate the clip.

General  Care and Maintenance

NOTE: 

THIS GAME MUST ONLY BE SER-

VICED BY QUALIFIED SERVICE  PERSON-

NEL.

CAUTION:

 

THERE ARE HIGH VOLTAGE

PARTS IN THIS GAME. BE CAREFUL

WHEN SERVICING THE INSIDE OF THE

GAME.  GAME SHOULD ALWAYS BE

UNPLUGGED BEFORE SERVICING

.

Screen Calibration

Find the 

CALIBRATE

 button, located

on the monitor control board attached
to the bezel, and press it to enter the
screen calibration mode.

Touch the center of the first cross that
appears on the screen.  Once you re-
lease your finger, a second cross will
appear.

NOTE: 

You must hold your finger on the

cross for approximately 2 seconds for
the calibration to be recognized.

Touch the center of the second cross
that appears on the screen.

Once the second cross is touched and
released, another cross will appear on
the screen.  To test the calibration of
the screen, touch the cross with your
finger and slowly drag your finger
around the screen.  The cross should
follow your movement.

Touch the 

EXIT

 button.

Monitor Adjustment Procedure

For adjusting the settings on our monitors,
we suggest following the procedures de-
scribed below.

 

 The vertical/horizontal con-

trols and brightness/contrast controls are
located on the monitor control board, attached

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

to the underside of the front bezel.  See
Figures 1 and 20.

Unlock and open the bezel so the control
board is accessible while viewing the moni-
tor.

   

Pressing the button labeled 

Menu

 on

the control board will show the on-screen
display on the monitor.  Adjust the monitor
controls until the screens look as suggested
in the following steps.  When finished, close
and lock the bezel.

1.

Set the game to the Quik Match game
screen.

2.

Adjust the vertical and horizontal size
and vertical and horizontal position to
make sure that the game screen fills
the monitor screen and that the game
screen is centered.

3.

Adjust the brightness and contrast con-
trols until the red tiles are a rich red and
the background is black.  The numbers
on the tiles should be bright white.  (Ad-
justing the brightness and contrast can
also correct for a lack of sharpness.)

General Circuit Board Handling
Information

Before handling any boards, observe the
following procedures:

Prevent Electro-Static Discharge by:

1. Storing the boards in the anti-

static bags in which they are
shipped.

2. Removing any static charge

from your body before handling
the boards.

3. Using a ground strap when

handling the boards.

When plugging in connectors to the
board, make sure the connector is
inserted straight onto the header and
that the connector covers all header
pins.

Do not connect any peripheral device
to the board, if the power is still
connected to the peripheral or if power
is already applied to the board.

CAUTION

:  Be extremely careful when re-

placing the lithium battery on the mother-
board.  There is a danger of explosion if the
battery on the motherboard is incorrectly
replaced.  Only replace the battery with the
same type recommended by the manufac-
turer.  Dispose of used batteries according
to the manufacturer’s instructions.

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SETUP

CALIBRATE

REMOTE SETUP/
CALIBRATE KEY

LCD

MONITOR CONTROLS

SECURITY KEY 1

FIGURE  1 - MONITOR CONTROL BOARD

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Cleaning the Cabinet

The cabinet should be cleaned with a
damp cloth and mild detergent.  Always
apply the cleaner to the cloth and not
directly on the game.  Liquids could
enter the cabinet and damage electron-
ics inside.

Cleaning the Touchscreen Monitor

The touchscreen glass should be
cleaned with a damp cloth and isopro-
pyl alcohol or a 

non-ammonia

 cleanser.

Do not use any abrasive or vinegar-
based cleansers, as they will damage
the touchscreen glass

.

NOTE: 

DO NOT USE ANY ABRASIVE

SOLVENTS, ACID OR VINEGAR-BASED
CLEANSERS ON THE MONITOR OR
SIDE DECALS.  OVER TIME, SUCH
CLEANSERS COULD HARM THE
TOUCHSCREEN AND ERASE THE DE-
CALS.  BE CAREFUL NOT TO USE COM-
MERCIAL CLEANERS CONTAINING
ANY OF THESE SUBSTANCES.

Cleaning the Fans and Vents

The fans and vents should be cleaned
of any dust on a regular basis to en-
sure proper ventilation of the game.

To ensure proper operation of the
game, it is important that all fans are
operating correctly and that the airflow
is unobstructed.  Make sure nothing is
placed inside the cabinet or next to the
fan vents that would inhibit the flow of
air.  Also, if any fans are not operating,
it is important that they be replaced.

Watch Dog Timer

This game has been equipped with a fea-
ture that allows it to automatically reboot if it
encounters a problem.  When the watch dog
timer is enabled, it will reboot the machine
within 2 minutes after a failure,  allowing the
game to automatically reset itself if a prob-
lem arises without needing a technician
present.  If you want to disable the watch
dog timer, set DIP switch 3 on the I/O board
to the open position and reboot the game.

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Main Menu

The Main Menu can be accessed by pressing the 

SETUP

 button inside the game.  Use the

Main Menu to set up all game software options.

NOTE:  For help with the Options in any menu section, touch the green “?” buttons
to bring up a help screen.

A summary of the Main Menu functions appears in the following table.  For more detail, see
the corresponding sections of the manual.

FIGURE 2 - MAIN MENU

Main Menu 

Available Options 

Information 

CREDITS/ 
PRICING 

• 

Quick Price Setup 

• 

Coin-In 

• 

Set Value of Credit 

• 

Options 

• 

Clear Credits 

• 

Free Credits 

The Credits/Pricing Screens allow the 
operator to set credit rules for all 
games, set up the Coin-In Menu, select 
freeplay mode, add or clear credits and 
set up price. 

GAMES 

• 

Game Setup 

In the Games Setup Screen, you can 
edit the game list (choose which games 
are available) and price. 

BOOKS 

• 

Books Display 

• 

Cash Settlement 
Setup 

• 

Cash Settlement 
Collection 

The Books Screens display current and 
lifetime credits information as well as 
calculate the location and operator fees. 

SYSTEM 

• 

Set Time 

• 

Security Setup 

• 

Set Game Serial 
Number 

• 

Volume Control 

• 

Data Transfer 

• 

Options 

Set the game clock, security PIN, serial 
number, game volume and features, 
and system options such as language 
control, and theft deterrent.  Also use 
this menu to transfer books data with a 
USB Pen or PCMCIA flash card. 

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Main Menu

Available Options

Information

DIAGNOSTICS

 Video 

Test

 I/O 

Test

 Touchscreen

Calibration

 Touchscreen 

Test

  View System Log

 Checksum 

Test

 System 

Info

  Enters the Video Test to display the

test screens.  Touch the screen to
cycle through test.

  Tests the function of the I/O board,

DIP switches, coin meter, lockout (if
applicable), and light (EVO only).

  Allows the operator to calibrate the

touchscreen.  Follow the instructions
on the screen.

 Checks 

touchscreen 

calibration.

Touch the crosshairs on the screen to
make sure it is accurately following
your movement.

  Displays operations performed by the

game.

  Checks the hard drive for missing or

corrupted files.

  Details the various hardware

components in the game.

CREDIT CARD

  Credit Card Setup

 Dial-In 

Setup

  Credit Card Test

Enters the Credit Card Set-Up Screen if a
credit card swipe is installed in your game.
For more information, see the Credit Card
Kit Installation Instructions.

PRESENTATION

 

Operator Ad Screen

Allows the operator to create ad screens
and add custom screens created on a
personal computer.

FUN ZONE
SETUP

 Coupon 

Setup

(printer version only)

  Local Prize Setup

(printer version only)

 Ticket 

Setup

 Transaction 

Log

These screens allow you to configure the
coupon or ticket settings.  You can
program what is printed on coupons and
set up how many tickets/coupons are
rewarded for particular game scores.  The
Transaction Log displays how many
coupons/tickets have been rewarded

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Credits/Pricing Menu

Quick Price Setup

Quick Price Setup allows the operator to make general pricing changes without entering the
Games Menu.

NOTE: If the game is set to 3 Credits for a Dollar, prices will be displayed in credits
unless otherwise specified.

4 Credits for a Dollar

:  Sets each game to the following price settings:

3 Credits for a Dollar

:  Sets each game to the following price settings:

FIGURE 3 - QUICK PRICE SETUP SCREEN

Games 1 Credit

:  Sets the cost of all games to 1 credit.

Games 2 Credits

:  Sets the cost of all games to 2 credits.

The operator can also use this screen to determine whether prices are displayed on-screen
as credits or money.  Default values are restored with the 

Factory Settings

 button.  Touch

the 

button for more information.

COIN INPUT

COIN VALUE

COINS

= CREDITS

&

METER PULSES

1A

25¢

2

1

2

2B

25¢

3

2

3

3C

25¢

4

3

4

COIN INPUT

COIN VALUE

COINS

= CREDITS

&

METER PULSES

1A

25¢

1

1

1

2B

25¢

1

1

1

3C

25¢

1

1

1

6F

$1

1

4

4

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Coin-In

To Enter The “Coin-In” Screen, Touch “Coin-In” on the Credits Menu

Game cost can be controlled two ways: by changing the number of credits required to play
a game or by changing the cost of a credit.  The Coin-In Menu allows you to adjust the cost
of a credit, as well as provide a way to give players “bonus” credits for depositing a higher
amount of money.

When programming the Coin-In Menu, Channel 1 is set for the lowest value coin, Channel 2
for the next highest value, etc.  If all six coin inputs are not used, the unused inputs must be
set to “N/A”.  Adjust the coin/credit/meter pulse settings by touching the left and right arrows
on the field you want to change.

In the above example (UK currency), each game costs one (1) credit and the cost for a
single credit is 30p.  This method is preferred if you want game cost to always be reflected
as “1 credit.”

In the above example (UK currency), the cost of a credit is set to 10p and each game costs
3 credits (for a total of 30p). This method allows game cost to be increased by the smallest
unit of currency used (e.g. increasing the cost of Solitaire to four (4) credits would increase
the game cost by 10p).

In both examples, note that meter pulses are independent of credits and only track the unit
of currency (10p in the examples).   Players are given an incentive to deposit more money
they earn “bonus” credits for depositing 50p or £1.  Coins may be deposited in any combina-
tion of values and the game will automatically register the highest number of credits for the
total amount of coins deposited.  Once a game is played, any remaining fractional credits are
erased.

Generally, most countries have a factory default setting.  This setting can be adjusted (as
described above), but will return if the game memory is cleared.  Some programs, depending
on the key used, have a currency default display located to the left of the coin inputs.  It
shows the currency value for each of the coin inputs.  This display is used as a guide and
is not used in any calculations.  Touch the currency default display to hide/show the display.

COIN INPUT

COIN VALUE

COINS

=

CREDITS

&

METER PULSES

1A

10p

1

1

1

2B

20p

1

2

2

3C

50p

1

6

1 bonus credit

5

4D

1

15

5 bonus credits

10

COIN INPUT

COIN VALUE

COINS

= CREDITS

&

METER PULSES

1A

10p

3

1

3

2B

20p

3

2

6

3C

50p

1

2

player premium 25p/credit

5

4D

1

5

player premium 20p/credit

10

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FIGURE 4 - GAMES MENU: GAME SETUP

To Enter This Screen, Touch “Game

Setup” on the Games Menu and

Select a Category

Games Menu

The game list and prices, are programmed
using these screens.  The Game Setup
Screen shows the available game positions
and the price for each game, with the list at
the bottom showing all available games.

Game Setup

The Game Setup Screen allows you to make
these changes:

Standard Games

:  Turns on games only

within this category.

Kids Games

: Turns on games only within

this category.

Enable All Games

:  Turns on all games

within the selected category and defaults
the price settings.

Clear One

:  Clears a selected item from the

player’s game menu.

Clear All

:  Clears all games from the player’s

game menu.

To customize a particular game list choose
the menu position you want a particular game
to occupy by touching that position, then
touch the desired game name from the game
list on the bottom of the screen.  Repeat until
all desired games appear in the menu (a game
cannot appear in a game list more than
once).  Games already displayed in the menu
will be red in the game list at the bottom of
the screen.

To adjust the price, touch the credit value
next to each game.  Each touch will rotate
the price from 25¢ (1CR), to 50¢ (2CR)and
back to 25¢ (1CR).

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FIGURE 6 - BOOKS MENU:

BOOKS DISPLAY SCREEN WITH

GAME SELECTED

To Enter This Screen, Touch “Books

Display” on the Books Menu and

Choose a Game Name

Books Menu

The Books Screens display the current and
lifetime credit totals for each game, as well
as the percentage of credits played per game
(the percentage for each game is the total
number of credits played on that game di-
vided by the total number of credits entered
into the machine).

Books Display

FIGURE 5 - BOOKS MENU:
BOOKS DISPLAY SCREEN

The books information can be sorted in three
ways by using the button that toggles through
the sorting categories.  

Unsorted

 displays

the books information in the standard order.

Sorted by Current

 displays the current

credits for each game from most to least
played.  

Sorted by LifeTime

 displays the

lifetime credits for each game beginning with
the most played game.

Touch 

Clear Current

 to erase all current

books data.  The date the data was last
cleared will appear at the top of the Books
Screen.

To Enter This Screen, Touch “Books

Display” on the Books Menu

Touching a game name will display the cur-
rent and lifetime credit totals*.  It also shows
the shortest, average, and longest playing
times for that game.

*Touching Trivia or Power Trivia dis-
plays totals by category.

NOTE:  Books data can be exported to
a file USB pen or PCMCIA card via the
System Menu/Data Transfer/Export
Books feature.  The .dat file can then
be viewed with a word processing pro-
gram after connecting the storage de-
vice to a personal computer.  The file
will display basic game information
such as the software version, the game
serial number, and date/time informa-
tion relating to books data.  The file
will also show the current and lifetime
credit totals, as well as credit totals for
each game featured on the machine.

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FIGURE 9 - BOOKS MENU:

CASH SETTLEMENT COLLECTION

Cash Settlement Setup

The Cash Settlement Screens are used to
calculate the percentage of earnings the op-
erator and location will receive, as well as
any fees collected by the operator.  This will
help to offset costs.

The first screens allow you to set up the
Cash Settlement Screen.  Choose 

YES

 or

NO

 to display the operator’s cut on the Cash

Settlement Collection Screen and enter the
percentage of revenue the location will re-
ceive.  Also, select the fee calculation
method.  Select per month if you do not make
regular weekly collections or per week if
you collect every 7 days.  Then touch 

NEXT

.

NOTE:  Monthly fee collections are
based on 4.3 week  month.  If you change
your fee calculation method, the game
will auto adjust the fees by multiplying
or dividing by 4.3 and rounding to the
nearest penny.

NOTE:  Make sure the time and date
are set on the game in order to ensure
correct fee calculation.

The next screen allows you to set up the
fees.  The amounts can be changed on
screen by touching the amount itself and
using the keypad to enter a dollar figure.
The other two columns display the cumula-

To Enter This Screen, Touch “Cash

Settlement Collection” on the Books

Menu

To Enter This Screen, Touch “Cash

Settlement Setup” on the

Books  Menu and touch “NEXT”

FIGURE 7 - BOOKS MENU:

 CASH SETTLEMENT SETUP SCREEN

FIGURE 8 - BOOKS MENU:

 CASH SETTLEMENT SETUP SCREEN

tive totals for each fee and the totals for the
current collection period.  Fees are calcu-
lated on a prorated, per-day basis.
Touch the 

NEXT

 button to display more

groups of fees.  After setting up the fees,
touch 

FINISH

 to save your changes.

Cash Settlement Collection

The Cash Settlement Collection Screens  will
display the balance (total revenue minus to-
tal fees) to be split between the operator
and the location.

Touch 

Merchandise Cost/Fee Details

 for

breakdowns and 

Clear/Complete Collec-

tion

 to finish.  Cash Settlement totals will

reset once collection is complete.

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System Menu

FIGURE 10 - SYSTEM MENU

Set Time

The Set Time Menu allows you to set both the time and date on
the game.  Time is shown in 24-hour, "military" time (e.g. 5:00pm
= 17:00).  Use the left and right arrows to set the time and date.

Security Setup

The operator can set the PIN number and select which of the
features (Coin-In Menu, Free Credits, Game Menu, Hi Scores,
Books and All Options) will be protected by the PIN.  To change
the PIN, you must first enter the existing PIN (the default PIN is

0000

), then enter a new 4-digit number and touch 

SET

 on the

keypad.  The game will prompt you to re-enter your PIN to
confirm.  After confirming your PIN, touch the button for each of
the features you wish to protect with the PIN.

Set Game Serial

Number

Use this screen to enter the game’s serial number using the
keypad.

Volume Control

Touch the volume control button to adjust the volume up or down.
You can sample the sound volume without exiting the screen.
The on-screen volume control can also be accessed using 6
Stars.

Set 6 Star PIN

(only appears if

PIN is enabled)

Brings up the Set 6 Star PIN Screen via the Options button on
the Player Menu. Set the 6 Star PIN (between one and six digits)
using this screen.  You can enable this feature and choose which
options will be accessible by 6 Stars using the System Menu:
Options Screen.  Touch an option box under System Menu:
Options for on-screen help.

Data Transfer

Transfer information (Books data, ad screens) using a USB Pen
(FORCE games only) or PCMCIA card (in MAXX games with
PCMCIA card slots).  Insert PCMCIA cards before powering up
the game.

Options

For help with the Options in any menu section, touch the option
box to bring up a help screen.

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Diagnostics Menu

FIGURE 11 - DIAGNOSTICS MENU

Video Test

Touch the screen to cycle through a series of video test screens.

I/O Test

Tests the SETUP and CALIBRATE buttons, all coin channels, the coin
meter, and the coin lockout feature (if applicable). A green light next to
the appropriate button will register each time that item is tested, and the
number next to the item should increment by one with each test. The
I/O Test Screen also displays which DIP switches are on or off.

Touchscreen
Calibration

Follow the on-screen instructions to calibrate the touchscreen.

Touchscreen
Test

Allows you to check the touchscreen calibration accuracy.  The
crosshairs should follow your finger exactly when you move it across
the screen.

View System
Log

Displays a log of all operations performed by the game since the log
was last cleared.  This information is helpful for customer service in
troubleshooting your game.

Checksum Test

Checks the hard drive for missing or corrupted files.  With STOP ON
ERROR? set to YES, a message indicating which file is corrupted will
be shown whenever the game encounters an error.  With STOP ON
ERROR? set to NO, a list of corrupted files will be displayed when the
test is complete. If errors are detected, the software on the drive may
need to be reloaded. If this does not solve the problem, the drive may
require replacement.  The test could take up to 30 minutes.

System Info

Gives details about the following:

 

processor type and speed

 motherboard 

manufacturer

 

amount of memory

 

Ethernet card manufacturer

 

sound chip type

 

video chip type

 touchscreen 

manufacturer

 

hard drive manufacturer and capacity

 modem 

part 

identification 

number

 

fan speed (FORCE games only)

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Operator Ad Screens

A total of 24 advertising screens can be
created with the software and added to the
game.  The ads will appear along with the
other attract screens when the game is in
idle mode.  Custom images for ad screens
can also be added to the game using an
appropriate storage device for your game
(USB pen, CD, or PCMCIA card).  Touch the
green 

button on each screen for informa-

tion on how to create screens and add cus-
tom screens to the machine.  Ad screens
may be given a specific cycle using the 

Set

Start/End Date

 button.

In addition, a program for adding up to 120
additional ad screens can be downloaded
from our Web site (www.meritind.com) in
the Support/Software Downloads section.

FORCE games only:  A USB Pen Kit (kit num-
ber KAV-100-008-02) is available.  To order,
contact your local distributor.

Fun Zone Setup

The Fun Zone Setup Screens allow you to
program what is printed on coupons and
set up the rewards for particular game
scores.  On the Fun Zone Setup Screen,
select how many tickets are awarded for
kid’s games by using the arrows next to

Kids Game Payout

.  Certain kids games

will always award this number of tickets
per game.

To Enter This Screen, Touch “Cou-

pon Setup” on the Fun Zone Setup

Menu

FIGURE 12 - FUN ZONE SETUP  MENU:

COUPON SETUP SCREEN

Local Prize Setup
(Printer Games Only)

The Local Prize Setup Screen allows you to
set up individual prizes as well as the amount
of tickets needed to win certain prizes.  Touch

Add

Edit

, or 

Delete

 to modify the prizes.  A

keyboard will appear on the screen to be
used to type in the text.  Touch 

Move Prize

Up

 or 

Move Prize Down

 to make changes

to the order of the prizes as they appear to
the player.

Coupon Setup (Printer Games Only)

Each coupon will print the time and date of
the order, the machine ID (serial number),
and a unique transaction ID (the time back-
wards followed by the value of the ticket,
the last four digits of the serial number and
then the sum of the digits for time, ticket
value and date.

The Coupon Setup Screen allows you to set
up the text which will print on the coupons.
The location name and address can be set
to print on the coupons, as well as a special
message and local prize message.  Touch
the 

Change

 button to make changes to the

text.  A keyboard will appear on the screen
to type new text.  Press the 

Set to Default

button and the text will revert back to the
default settings.

Presentation Menu

The Presentation Menu allows operators to
create ad screens and add custom screens
created on a personal computer.

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Ticket Setup

The Ticket Setup Screen allows the opera-
tor to control the payouts by changing the
ticket number and value.

To Enter This Screen, Touch “Ticket
Setup” on the Fun Zone Setup Menu

FIGURE 14 - FUN ZONE SETUP  MENU:

TICKET SETUP SCREEN

Skill Score:  

All Fun Zone games convert

raw game scores to a skill score to remove
the element of chance.  The Skill Score is
determined by comparing a player’s score
with all other scores achieved by players
using the same play fields.  The resulting
score is a percentage of 100,000, deter-
mined by comparison  to  other players on
the same levels.  The amount of tickets won
is based on Skill Score and Credits played.

Tickets Won:

  Changes the number of tick-

ets won per Skill Score.  Move the Up and
Down arrows in the Payout: 1 Credit row.
Once the ticket payout is selected for 1 Credit
($0.25), the payouts for 2 ($0.50), 3 ($0.75),
and 4 ($1.00) credits will adjust accordingly
down the vertical column.  The number of
Tickets Won for a specific Skill Score can-
not exceed the number for the higher Skill
Score to its right.

The 

Average Tickets Per Credit

 number

on the bottom left corner of the screen
changes in relation to increasing and de-
creasing of the number of Tickets  Won.  In
conjunction, the Average Tickets Per Credit,
Tickets Won and percentage payout per
credit can be used to calculate and control
the amount of return value players receive
from the total credits played.

Ticket Value:

  Adjusts in increments of

1/10 of a cent.  As the ticket value is raised
or lowered, the percentages next to Pay-
out: X Credit respond appropriately.  The per-
centages represent the return rate an aver-
age player will receive for a specific credit
or money input.

NOTE:  Changing the value of credits
in the Credits/Pricing Screens will also
effect payout percentages.  Higher
prices per credit equal a lower percent-
age return of payout for the player;
lower prices earn the player a higher
percentage payout.

Max Tickets

:  Sets a cap on the number of

tickets a player may win.  Tickets increase
by increments of 10.  The minimum cannot
be set below the highest payout of a 4 credit
game.

To Enter This Screen, Touch “Local

Prize Setup” on the Fun Zone Setup

Menu

FIGURE 13 - FUN ZONE SETUP  MENU:

LOCAL PRIZE SETUP SCREEN

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FIGURE 15 - FUN ZONE SETUP  MENU:

TRANSACTION LOG SCREEN

To Enter This Screen, Touch “Trans-

action Log” on the Fun Zone Setup

Menu

Transactions are listed as:

Tickets Won

 - indicates how many tickets

or coupons are won, but not yet collected.

Tickets

 (ticket games) - indicates the num-

ber of tickets printed.

Ticket Coupon 

(printer games only) - indi-

cates winnings have been redeemed and
coupon printed.  The number of tickets
needed for the coupon are subtracted from
the total tickets.  The new balance is re-
flected here.

NOTE:  Printer Games ONLY - Players
must  click on the View Prizes button
located on the  Player Menu Screen to
select a prize and print the coupon.

Tickets Cleared

 (printer games only) -  in-

dicates the customer never printed the cou-
pon, so when the game entered idle mode
(after 15 minutes of attract screens), it was
erased from the game.

Specific Prizes

 (printer games only) - indi-

cates the name of the prize the player has
won.

NOTE:  If you clear lifetime books the
transaction log will also be cleared.

Progressive Bonus

:  Turn this feature 

ON

or 

OFF

 by touching the appropriate button. If

a skill score of at least 90,000 is achieved,
the player can win the progressive bonus.
Each coin deposited increases the jackpot
by the number set in the 

Jackpot Growth

field.  Max tickets is used to restrict  the
progressive jackpot from growing past its
value.

NOTE:  This feature is only activated at
the highest pay line of play.

Set Defaults

:  Restores all ticket payout

settings to the factory defaults.

Fixed Payout %

:  Select 

ON

 to have the

payout percentage remain the same for each
pay line.  Select 

OFF

 to have the payouts

increase with each additional credit played.

View Defaults:

  Touch this button to view

the factory default settings.  This can be
helpful if you want to view the default set-
tings while you are making changes to the
Ticket Setup Screen.  Touch 

Hide Defaults

to return to the Ticket Setup screen.

Undo Changes

:  Cancels all changes the

operator made during the session.

Transaction Log

The Transaction Log Screen will display the
date, time, transaction, value in tickets and
ticket balance for the last 500 transactions
that occurred on the machine.

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17                                                                  MEGATOUCH FUN ZONE OWNER’S MANUAL                                          PM0481-06

DIP SWITCH SETTINGS

The following table provides information on the functionality of the hard DIP switches in
Megatouch games.  Make sure to read the information in the 

Notes

 column to determine

what is affected when performing these functions.  After performing any DIP switch
function, make sure to follow the instructions on the screen.  In most cases, you will be
instructed to reset the DIP switch in order to reboot the game.  If you fail to reset the DIP
switch before rebooting, it could result in corruption of the hard drive.

NOTE:  In FORCE 2005 and Jade software, the DIP switch functionality is built into
the software.  To access the DIP switches through the software:

Turn off the game.  Set DIP switch 1 to the closed position.  Turn power on.  When the
message 

“Please reset DIP 1 to proceed”

 appears, reset DIP 1 to the open position.

The Merit diagnostics page will appear.  Touch 

?

 for information on DIP switch functionality.

Touch the specific DIP switch to activate it.  Touch 

X

 to exit.

FORCE 2003 / MAXX Ruby and greater

DIP#

Function

Usage/Notes

8

Motherboard
configuration &
checksum test

  Configures the CMOS settings on the motherboard to Merit

specifications and checks the files on the hard drive.

A checksum test should be performed when the game is locking
up or rebooting.  If the test fails, the program should be reloaded
onto the hard drive.  After reloading, perform another checksum
test.  If it fails again, the hard drive should be replaced.

6

Hardware
configuration

  Identifies system hardware and configures the motherboard.

A hardware configuration occasionally needs to be performed
after a kit is installed and the touchscreen is not responding to
touch or the calibration is off.

5 & 7

Memory clear
for
TournaMAXX™
and
TouchTunes®

  Clears the login name, password, access phone number, and

all call-in settings for TournaMAXX users.

  Clears all the loaded albums for TouchTunes users.

  Clears current books, coin-in, high scores and  resets the

software options.

A memory clear should be performed when a game is not able
to connect to TournaMAXX and there is some question about
the information in the Dial-Up Network Screen being correct.
After performing a memory clear, TournaMAXX setup
information must be re-entered, and an 

Update From Server

should be performed.

NOTE:

 TournaMAXX games must perform an 

Update From

Server

 BEFORE performing a memory clear.

4 & 7

Complete
memory clear

  Clears ALL memory on hard drive including the TournaMAXX

player database, TournaMAXX settings, advertising screens,
bookkeeping, high scores, coin-in, options, etc.  It resets the
game to the factory defaults. It also marks bad sectors on
hard drive.

A complete memory clear should only be performed when the
game is locking up or resetting and it has passed the checksum
test.  After performing a memory clear, the player database
should be reloaded, TournaMAXX setup information must be re-
entered, and an 

Update From Server

 should be performed.

NOTE:

 TournaMAXX games must perform an 

Update From

Server

 BEFORE performing a complete memory clear.

3

Watchdog
Timer (EVO,
Fun Zone, &
Fusion games)

 When the watchdog timer is enabled, it will reboot the

machine within 2 minutes of a failure, allowing the game to
automatically reset itself if a problem arises.

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Merit Industries, Inc.

Troubleshooting Guide for

 

Megatouch FORCE™ Games

P

ROBLEM

 

C

ORRECTIVE 

A

CTION

  

• 

no power 

• 

bill acceptor 
motor does not 
run 

• 

no flash on the 
monitor screen 

• 

no cooling fans 
operating 

• 

no output from 
power supply 

• 

Check that the power cord is connected to a “live” outlet. 

• 

Check that the power switch is on. 

• 

Check that the power cord is connected to the game power supply. 

• 

Check that the power supply’s voltage select switch is set to the 
proper voltage. 

• 

Check the harness connections to the on/off switch and circuit 
breaker.  

• 

Check the circuit breaker for an “open”. 

• 

Check the A/C harness connection to the power supply. 

• 

Check the line cord. 

• 

no video 

• 

no cooling fan 
operation 

• 

screen is blank 

• 

A/C power to the 
monitor and bill 
acceptor 

• 

no output from 
power supply 

• 

Check the power on jumper wire located on the motherboard. It 
should connect J2 to pin 21 of Panel 1. If this jumper wire is missing 
or not connected between the correct pins, it may prevent the power 
supply from turning on. For more information, see Tech Note 52. 

• 

Check the D/C harness connection to the motherboard. 

• 

Check the A/C harness connection to the power supply. 

• 

no video 

• 

cooling fans are 
working 

• 

there is a sound 
when coins are 
deposited 

Radion, Classic and Upright games: 

• 

Check the video cable connections to the motherboard and the 
monitor. 

• 

Check the AC power harness to the monitor. 

• 

Radion and FORCE Upright monitors will display a test pattern on 
the screen when the video cable is disconnected from the 
motherboard and the monitor has power. Disconnect the video 
cable and if there is no test pattern; replace the monitor chassis 
board. 

Fun Zone, EVO, Fusion, Elite and Vibe: 

• 

Check the video cable connections to the motherboard and the LCD 
display (and the monitor control board in EVO and Fusion games). 

• 

Check the +12 volt supply voltage to the LCD display (yellow wire 
+12, black wire ground) 

• 

Check the harness connections between the PC boards on the back 
of the LCD display. 

• 

Replace the LCD display. 

• 

no video 

• 

constant beeping 
or a sequence of 
beeps 

• 

The memory card (DIMM) may not be seated properly. Reseat the 
DIMM or replace it. 

• 

no video 

• 

no sound when 
coins are 
deposited 

• 

Check all connections to the motherboard. 

• 

Reseat the DIMM. 

• 

Replace the motherboard or send it for repair. 

• 

poor picture 
quality 

• 

Adjust Brightness, Contrast, Horizontal, and Vertical controls with 
monitor controls. 

• 

coin jam 

• 

Check the coin mech and coin chute for coins blocking the pathway. 

• 

Make sure the coin harness is connected between the normally 
open and common terminals on the coin switch. 

• 

Disconnect the bill acceptor and the coin switch one at a time to 
narrow down the problem. 

• 

Check the coin harness for pinched or damaged wires. 

• 

Disconnect the coin harness from J1, J3, J7, and J8 of the I/O 
board. If the coin jam still appears, the I/O board will have to be sent 
for repair. 

(NOTE: The Radion cabinets have an optical coin switch.)

 

• 

meter not 
advancing 

• 

Check connection at I/O board. 

• 

Check wiring at 

J2 METER

 connector on I/O board. 

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19                                                                  MEGATOUCH FUN ZONE OWNER’S MANUAL                                          PM0481-06

Merit Industries, Inc.

Troubleshooting Guide for

 

Megatouch

     

 FORCE

 Games 

continued

P

ROBLEM

 

C

ORRECTIVE 

A

CTION

  

• 

game locks up or 
resets while 
being played or 
in the attract 
mode 

• 

no movement on 
the screen 

• 

power has to be 
cycled off and on 
to get the game 
to function again 

• 

Check the output voltages from the power supply: 

Enhance SFX 1211J

 

Red wire   +5 volt 
Yellow wire +12 volt 
Blue wire  -12 volt 
White wire  +5 volt power good 
Violet wire  +5 volt VSB 
Black wire  ground 
Brown wire +3.3 volt 

• 

Clean the vents and the fans of any dust and dirt that may interfere 
with airflow. 

• 

Clean the CPU cooling fan on the motherboard. 

• 

Replace the CPU cooling fan if it is not operating properly. 

• 

Reseat the DIMM on the motherboard. 

• 

Clear memory with the following procedure: 

• 

Turn off the game. 

• 

Press and hold the “Setup” and “Calibrate” buttons. 

• 

Turn the game on and keep holding the buttons until the 
screen displays “TWO BUTTON CLEAR DETECTED 
RELEASE BUTTONS”. This should take about 30 seconds. 

• 

Release the buttons. This will clear high scores, clear the 
books and reset options, and reset the game menu and coin 
menu to their factory settings. 

• 

Perform a checksum test on the hard drive: 

• 

Turn off the game. 

• 

Turn on DIP switch 8 on the I/O board. 

• 

Turn on the game. The test will take about 10 minutes. 

• 

A failure will cause the test to stop. 

• 

A passed test will display “DRIVE CHECKSUM 
COMPLETE RESET ALL DIP SWITCHES TO REBOOT 
MACHINE”. 

• 

With power on, turn off DIP switch 8. 

• 

game locks up 
with “invalid key 
for version 
PG3002 – V 
XXXX” 

• 

Check the program number on the security key. It should be 
compatible with the program on the hard drive. 

• 

Check the contacts on the security key socket. Lift up on the contact 
on the bottom of the socket and make sure there is a good 
connection to the base of the security key. 

• 

Check the USB cable that connects the I/O board to the 
motherboard. 

• 

Check jumpers JP5 and JP6 on the I/O board. The USB cable can 
be connected to two connectors on the I/O board (J5A and J5B). 
The position of the shunts on jumpers JP5 and JP6 will enable 
either J5A or J5B. The shunts should be positioned towards the 
connector where the USB cable is connected. For more information, 
see Tech Note 55. 

• 

Try another security key with the same program number or test the 
security key in another game with the same program version. 

• 

“INVALID KEY” 
message while 
downloading 
software to the 
hard drive 

• 

If the security key was replaced before the download: 

• 

The motherboard did not boot from the CD-ROM drive. 

• 

Check that the CD-ROM drive is set as master. 

• 

Check the ribbon cable connections between the CD-ROM drive 
and the motherboard. 

• 

Try another CD-ROM drive or another set of CDs. 

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Merit Industries, Inc.

Troubleshooting Guide for

 

Megatouch

     

 FORCE

 Games 

continued

P

ROBLEM

 

C

ORRECTIVE 

A

CTION

  

• 

the screen 
displays MAXX 
and not FORCE, 
and the H2H 
category is 
missing 

When the game is turned on, it will check the type of touchscreen 
controller, motherboard and hard drive. If one of these does not match 
with FORCE hardware, the game will power up and display “MAXX” on 
the screen and it will not have the H2H category. 

• 

Make sure the game is only using FORCE hardware. 

• 

game will not 
download CD 

• 

Make sure the CD is installed correctly, with the logo facing up. 

• 

Check for scratches or a defective CD. 

• 

Try a different CD-ROM drive or another set of CDs. 

• 

If you’re downloading a CD set, make sure each CD is of the same 
revision. 

• 

"ERROR 
READING DRIVE 
C" 

• 

This message can be caused by the hard drive or in some 
program versions, a coin jam while the game is turned on. 

1. 

Turn the game off.  

2. 

Locate DIP switch 8 and turn it on.  

3. 

Turn on power to the cabinet. This will start the 
hard drive checksum test, which should take about 
20 minutes to complete.  

4. 

When the hard drive passes the test it will display 
a "CHECKSUM GOOD" message and continue to 
boot up into the game attract screens. This 
indicates a coin jam. 

5. 

When the hard drive fails the test, the game will 
lock up with a "CHECKSUM ERROR" message, 
which will stay on the screen until the power is 
turned off. In this case, the hard drive will have to 
be replaced. 

• 

"DISK BOOT 
FAILURE" 

This message indicates the motherboard is not receiving data from the 
hard drive and has locked up. 

• 

Check the IDE ribbon cable connections to the motherboard and 
hard drive. 

• 

Check the power to the hard drive. It should have +5 volts, +12 
volts, and ground. 

 

• 

“QUANTUM 
FIREBALL, 
SMART FAILURE 
DETECTED, 
BACK UP HARD 
DRIVE” 

The self-diagnostics on the hard drive has detected an error. 

• 

The hard drive will have to be replaced. 

• 

“CRITICAL 
ERROR ABORT 
RETRY FAIL” or 
“BAD COMMAND 
OR FILE NAME” 
error 

• 

Try reloading the program onto the hard drive with a different set of 
update CD’s compatible with the security key. If it will not accept the 
download, try another CD-ROM drive. If it still does not work, 
replace the hard drive. 

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        20

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21                                                                  MEGATOUCH FUN ZONE OWNER’S MANUAL                                          PM0481-06

Printer (Printer Games Only)

When the printer is low on paper, a warning
message will appear when you enter setup.
After replacing the roll, the message will
remain in setup until another ticket is won.

Changing the Paper

NOTE:

  Do not try to operate the printer if it

runs out of paper.  The printer wont print,
but it may continue to accept data from the
game; therefore, this data may be lost.

1.

Turn off and unplug the game.

2.

Unlock and open the dispenser door.

3.

Open the top cover of the printer by
pulling under the alignment tabs on both
sides (See Figure 16).  You may need
to unscrew the thumbscrews near the
tabs and pull the bracket away from
the top cover in order to open the cover.

4.

Pull the spindle from the tabs and re-
move the used roll.

5.

Tear off the end of the new roll so that
the edge is loose and place the new
roll into the spindle bracket with a few
inches of loose paper at the bottom of
the roll.  See Figure 17.

CAUTION:

  The tear blade has sharp cor-

ners.  Use caution when loading paper.

NOTE:

  Be sure the paper unrolls from the

bottom.  Otherwise, the printer will not print.

6.

Pull up on the bottom of the paper roll
and align the paper properly before
closing the cover.  See Figure 16.

7.

Feed the paper in between the paper
guide brackets.  See Figure 16.

8.

Advance the paper by pressing the
paper feed button and tear off the ex-
cess paper.  See Figure 16.

NOTE:

  In the event of a paper jam, remove

the roll, tear a new clean edge, and replace
it in the paper bucket, as described above.

POWER
CONNECTOR

LED

PAPER FEED
BUTTON

DETAIL VIEW OF PRINTER

ALIGNMENT TABS

(BOTH SIDES)

TOP COVER

SPINDLE

FIGURE 16 - PRINTER DOOR

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PRINTER TROUBLESHOOTING 

Problem 

Possible Causes 

What to Do 

• 

Receipt does not 
come out all the way 

• 

Printer starts to print 
but stops while 
printing 

Paper is jammed. 

Open the top cover, inspect and clear any 
jammed paper. 

Print is light or spotty. 

• 

Paper roll loaded 
incorrectly. 

• 

Check that the paper is loaded properly. 

Printer does not function 
when turned on. 

• 

Printer not plugged in. 

 
 
 

• 

Door not fully closed 
or paper not loaded. 

• 

Check that printer cables are properly 
connected on both ends.  Check that the 
game is plugged in and turned on.  
Check the printer LED. 

• 

Load the paper and close the door. 

 

FIGURE 17 - PRINTER - LOADING PAPER

ALIGNMENT
TABS

TEAR BLADE

Testing the Printer

To print a test ticket to check the print quality,
unplug the power connector shown in Fig-
ure 16.  Then, plug the connector back in
while pressing and holding the Paper Feed
Button for approximately 6 seconds.  A test
ticket will be printed approximately 5 sec-
onds after.  Press the paper feed button
once more and the ticket will feed.  Pressing
the button again will result in blank tickets.

Troubleshooting the Printer

Reference the following troubleshooting
procedures to determine the cause and reso-
lution of any printer problems.

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       22

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Ticket Dispenser
(Ticket Games Only)

Loading tickets

To load new tickets, insert the tickets in the into the ticket hopper and push them forward to
the rollers.  If needed, gently push the locating spring away from the ticket guides.  Then
push the ticket advance switch until you see the edge of the first ticket.  See Figures 18 and
19.

FIGURE 18 - TICKET DISPENSER DOOR

FIGURE 19 - TICKET DISPENSER DOOR

HOPPER

TICKET ADVANCE
SWITCH

DETAIL VIEW OF DISPENSER

DISPENSER

LOCATING
SPRING

TICKETS

HOPPER

23                                                                  MEGATOUCH FUN ZONE OWNER’S MANUAL                                          PM0481-06

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

FIGURE 20 - FRONT VIEW WITH BEZEL OPEN

Megatouch FORCE Fun Zone™ Diagrams

HARD DRIVE

CENTRONICS

UPGRADE

CONNECTOR

(ON OUTSIDE

OF BOX)

MOTHERBOARD

I/O BOARD

POWER

SUPPLY

DETAIL VIEW

OF ELECTRONICS BOX

WITH COVER REMOVED

SPEAKER

ASSEMBLY

DISPENSER DOOR

COIN
MECH

BILL

ACCEPTOR

CASH DOOR
LOCK

FRONT BEZEL
LOCK

ELECTRONICS
BOX

MONITOR
CONTROL BOARD
(SETUP & CALIBRATE
LOCATION)

TOUCHSCREEN
CONTROLLER

CLIP TO SECURE
LANYARD FROM
CASH DOOR
(GAMES WITH SMILEY
BILL ACCEPTORS ONLY)

PM0481-06                                                 MEGATOUCH FUN ZONE OWNER’S MANUAL

        24

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25                                                                  MEGATOUCH FUN ZONE OWNER’S MANUAL                                          PM0481-06

FIGURE 21 - REAR VIEW WITH BEZEL OPEN

LCD AND

TOUCHSCREEN

REAR DOOR
LOCK

LEG LEVELLERS
(ONE ON EACH SIDE)

POWER
SWITCH

Megatouch FORCE Fun Zone™ Diagrams

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Megatouch Fun Zone Replacement Parts List

NOTE:

  The parts in your game may vary.  When calling for replacement

parts, make sure to have your serial number available to ensure the accuracy
of your order.

NOTE:

  In order for your Megatouch FORCE game to function properly, the

hardware must only be replaced with FORCE hardware.  Replacing the
motherboard, I/O board, hard drive or touchscreen controller with hardware
that is not specific for FORCE will eliminate some of the FORCE software
features.

For additional assistance, after contacting your distributor, contact:

Merit Product Support and Services

USA and Canada call toll-free:

1-800-445-9353

Outside the USA and Canada call:

(215) 639-4700

FAX: (215) 639-5346

  

Merit Industries, Inc.  P.O. Box 5004,  Bensalem, PA 19020-8529.

You can also visit our Web site

www.meritind.com

R E P L A C E M E N T   C O M P O N E N T S

F O R C E   F U N   Z O N E

 

( G 2 1 - 1 1 4 - 0 0 X - X X )

P A R T  N U M B E R

D E S C R IP TIO N

S A 1 0 0 5 7 -0 7

F O R C E   M O TH E R B O A R D              

E C 9 7 9 6 -0 6

M A R S   B IL L   A C C E P TO R .   $ 1 / 2 /5 ,  5 0 0   S TK R ,  A E 2 4 1 1

H W 8 2 4 9

M E C H A N IC A L   C O IN   M E C H

E C 7 5 3 6 -0 1

P O W E R   S U P P L Y ,   1 2 5 W   ± 1 2 ,   ± 5 ,+ 3 . 3  

E C 9 8 5 1 -0 2

1 7 "   TO U C H S C R E E N   O V E R L A Y    

E C 9 3 8 4 -XX

1 7 "   L C D   D IS P L A Y

E C 9 8 4 0 -0 8

M IC R O TO U C H   S M T4   TO U C H S C R E E N   C O N TR O L L E R

S A 1 0 0 6 5 -0 1

I/ O   B O A R D  

S A 1 0 0 6 6 -0 1

C O N TR O L   B O A R D

P A 3 0 2 0 -0 1

F O R C E   2 0 0 5   F U N   ZO N E   H A R D   D R IV E

S A 3 0 9 0 -XX

F O R C E   2 0 0 5   F U N   ZO N E   (W /   C O U P O N   P R IN TE R )  K E Y

S A 3 0 9 1 -XX

F O R C E   2 0 0 5   F U N   ZO N E   (W /   TIC K E T  D IS P E N E R )  K E Y

O R

PM0481-06                                                 MEGATOUCH FUN ZONE OWNER’S MANUAL

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27                                                                  MEGATOUCH FUN ZONE OWNER’S MANUAL                                          PM0481-06

Connection Diagrams

FIGURE 22 - ECS MOTHERBOARD DRAWING

CENTRONICS
CONNECTION
(SECONDARY IDE)

HARD DRIVE
CONNECTION
(PRIMARY IDE)

VGA

VIDEO

TOUCHSCREEN

CONTROLLER

(COM 1)

I/O BOARD

ETHERNET

AUDIO OUT

MOTHERBOARD

POWER

CONNECTOR SIDE VIEW OF MOTHERBOARD

TOP VIEW OF MOTHERBOARD

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

PIN

WIRE COLOR

USE

1

BROWN

+3.3 VDC

2

BROWN

+3.3 VDC

3

BLACK

GND

4

RED

+5 VDC

5

BLACK

GND

6

RED

+5 VDC

7

BLACK

GND

8

WHITE

PWR GOOD

9

VIOLET

+5V VSB

10

YELLOW

+12 VDC

11

BROWN

+3.3 VDC

12

BLUE

-12 VDC

13

BLACK

GND

14

BLACK

GND

15

BLACK

GND

16

BLACK

GND

17

BLACK

GND

18

-----

-----

19

RED

+5 VDC

20

RED

+5 VDC

FIGURE 23 - REAR VIEW OF CABLE CONNECTOR

Motherboard - Power Connector

Connection Diagrams

PM0481-06                                                 MEGATOUCH FUN ZONE OWNER’S MANUAL

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29                                                                  MEGATOUCH FUN ZONE OWNER’S MANUAL                                          PM0481-06

Connection Diagrams

FIGURE 24 - I/O BOARD DRAWING

CALIBRATE

SETUP

USB
CONNECTOR

J3

MECHANICAL MECH

REMOTE SETUP/
CALIB/KEY TO J2
ON OSD BOARD

DIP SWITCH
BANK

J6

POWER

CONNECTOR

J2

METER 1

J1

ELECTRONIC MECH

J8
SMILEY BILL
ACCEPTOR

J19

METER 2

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Merit Video Machine Limited Warranty

Merit Industries, Inc. warrants its video ma-
chines to be free from defects in material
and workmanship for a period of one year
from the date of purchase.  The warranty
covers all electrical components (except
fuses and light bulbs) and printed circuit
boards.  The touchscreen is under warranty
for a period of 3 years.

Failure due to misuse, vandalism, excessive
or intentional abuse, operation outside speci-
fied conditions (including, but not limited to,
improper electrical power source), fire, wa-
ter damage, acts of God, acts of war and
civil unrest are specifically excluded.

Merit products are carefully inspected and
thoroughly tested prior to packing and ship-
ment.  Any damage discovered upon receipt
of goods, whether obvious or concealed,
must be reported immediately to the deliver-
ing carrier and claims made directly to them.
Merit assumes no responsibility for damages
once the product has left its facilities and
any disputes regarding transportation dam-
age must be resolved with the shipping
company(s).

Merit will repair or replace, at its option, any
component, part or assembly that fails un-
der warranty, provided that the failed item is
returned, shipping charges prepaid, to
Merit’s repair facility and Merit is notified of
the failure within the warranty period.  Merit
reserves the right to request the serial num-
bers of the item and/or game which has
failed, and copies of sales invoices, bills of
lading or other documents as required to
determine the validity of the warranty cov-
erage.  Merit will return or replace warranty
items, as specified above, shipping charges
prepaid, by ground transportation.

Merit’s obligation shall be limited to repair or
replacement as stated above, and shall spe-
cifically exclude any liability for consequen-
tial damages or loss of earnings.

Merit may, at its discretion, provide replace-
ment parts under warranty prior to receiv-
ing defective items, without incurring any
ongoing obligation to extend such accom-
modations.

In certain instances, due to geographical or
other considerations, Merit may offer PCB
warranty service on an extended time ba-
sis as follows:

(a) User notifies Merit in writing (or FAX)

of PCB failure, providing dates of failure,
serial numbers and a brief description of
failure symptoms.

(b) Failed PCBs are accumulated for a

time period or quantity accumulation, as
designated by Merit and sent in one ship-
ment to save shipping expenses.

(c) Merit honors warranty as per dates

of failure notification.

The above terms and conditions constitute
the sole obligation, written or implied, of Merit
Industries under its warranty coverage.

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31                                                                  MEGATOUCH FUN ZONE OWNER’S MANUAL                                          PM0481-06

Merit Industries, Inc. Software License Agreement

Merit Industries, Inc.  (“Licensor”) is willing to license the enclosed software to you only if
you accept all of the terms in this license agreement (“Agreement”).

Ownership of the Software
1.

The enclosed Merit® product, which may include but is not limited to the Megatouch®
software program (“Software”) and the accompanying written materials are owned
by Licensor and are protected by United States copyright laws, patent laws and
other intellectual property laws, by laws of other nations, and by international treaties.

Restrictions on Use and Transfer
2.

If this Software package contains multiple media types (such as CD’s, flash cards,
hard drives, etc), then you may use only the type of media appropriate for your
Machine. You may not use the other media types on another Machine, or transfer, or
assign them to another user except as part of the permanent transfer of the Software
and all written materials (as provided for below in paragraph 4).

3.

You may make one copy of the software for backup purposes only.  You may not
copy or make backup copies of any software security key or software security
device under any circumstances.

4.

You may permanently transfer the right to use the Software and accompanying
written materials (including the most recent update and all prior versions) if you retain
no copies and the transferee agrees in writing to be bound by the terms of this
Agreement. Such a transfer of this license to another party immediately terminates
your license. You may not otherwise transfer or assign the right to use the Software,
except as stated in this paragraph.

5.

You may not operate or allow the operation of the Software at locations where the
operation of such Software does not comply with all local, state, and other
governmental body laws and regulations.  You agree to not use or permit the use of
the Software in violation of any U.S. Federal, state, or local laws or regulations or
any foreign law or regulation, including laws regarding gaming, gambling or intellectual
property rights in or concerning the Software.

6.

You may not modify, adapt, translate, reverse engineer, decompile, disassemble the
Software or create derivative works from the Software or any component thereof;
nor may you remove, modify or hide or otherwise make unreadable or non-viewable
any notice, legend, advice, watermark or other designation contained on the Software,
component thereof, or output therefrom.

7.

You agree that the Software and the authorship, systems, ideas, inventions methods
of operation, documentation and other information contained therein, and all versions,
modifications and adaptations thereto are proprietary intellectual properties of Licensor
and are protected by civil and criminal law, and by copyright, trade secret, trademark
and the patent laws of the United States and other countries.

Limited Warranty
8.

Licensor warrants, solely for your benefit, that the Software will function in material
conformity, with its accompanying documentation for a period outlined in Licensor’s
standard product warranty period after your receipt of the Software.

Licensor’s Obligations Under Warranty
9.

Licensor’s sole obligation under the aforesaid warranty shall be to utilize commercially
reasonable efforts to correct or modify such portion of the Software as to make it
materially conform with the applicable documentation.

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Grant Of License
10. Licensor grants to you a limited, non-exclusive license to distribute and/or use one

copy of the Software on a single Merit (“Machine”) accompanied by a single licensor
factory authorized security key. Licensor reserves the right to update versions of the
software and the content to the Machine as deemed appropriate by the Licensor.
You are entrusted to maintain and protect your single licensor factory authorized
security key, password, or other identification from being utilized by any third party,
and you agree to be responsible for any use of the Software provided herein by a
third party utilizing your identification.  Licensor maintains the right to immediately
terminate your License for reasons related to misuse or other non-conformity with
the rules expressed herein.  While Licensor does not routinely inspect Machines,
Licensor also reserves the right to inspect or audit the Software from time to time in
Licensor’s sole discretion.  To the extent that Licensor’s access to the Software
requires that Licensor also gain access to a Machine in which the Software is
installed, you agree to promptly provide Licensor, when requested, with permission
and aid in Licensor gaining access to the Machine.

Disclaimers
11. EXCEPT AS PROVIDED IN THE SECTION ENTITLED “LIMITED WARRANTY”, LICENSOR

MAKES NO OTHER PROMISES, REPRESENTATIONS OR WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, REGARDING OR RELATING TO THE SOFTWARE OR
CONTENT THEREIN OR TO ANY OTHER MATERIAL FURNISHED OR PROVIDED TO
YOU PURSUANT TO THIS AGREEMENT OR OTHERWISE AND LICENSOR SPECIFICALLY
DISCLAIMS ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE WITH RESPECT TO SAID MATERIALS OR THE USE THEREOF.
TO THE MAXIMUM EXTENT ALLOWABLE BY LAW THE UNIFORM COMMERCIAL CODE
OR OTHER UNIFORM LAWS SHALL NOT APPLY TO THIS AGREEMENT.

Limitation on Liability
12. IN NO EVENT SHALL LICENSOR BE LIABLE UNDER ANY CLAIM, DEMAND OR ACTION

ARISING OUT OF OR RELATING TO THE SOFTWARE, ITS USE, INSTALLATION OR
LICENSOR’S PERFORMANCE OR LACK THEREOF UNDER THIS AGREEMENT FOR
ANY SPECIAL, INDIRECT, INCIDENTAL, EXEMPLARY OR CONSEQUENTIAL DAMAGES,
WHETHER OR NOT LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
CLAIM, DEMAND OR ACTION.  IN ADDITION, WITHOUT LIMITING THE FOREGOING, IN
ALL EVENTS THE REMEDIES AVAILABLE TO YOU SHALL BE LIMITED TO THE AMOUNT
PAID BY YOU TO LICENSOR FOR THE SOFTWARE.

13. IN NO EVENT WILL LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY

LOSS OF PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR CONSEQUENTIAL
DAMAGES ARISING OUT OF YOUR USE, MISUSE, BREACH OF THIS AGREEMENT OR
INABILITY TO USE THE SOFTWARE.

General
14.  The validity and construction of this Agreement and of the rights and obligations herein

shall be determined and governed by the laws of the State of New York.  By accepting
the terms of this Agreement, you acknowledge and accept that the courts of New
York, New York shall have exclusive jurisdiction and venue regarding any disputes
arising with regard to this Agreement or arising out of activity or misuse of the
Software.

15. Merit, in its sole discretion, may assign this agreement or any of its rights and

obligations hereunder.

16. If you have any questions concerning this Agreement or wish to contact Licensor for

any reason, please write: Merit Industries, Inc., 2525 State Road, Bensalem, PA
19020, USA.

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

33                                                                  MEGATOUCH FUN ZONE OWNER’S MANUAL                                          PM0481-06

Contrat de licence de logiciel de Merit Industries, Inc.

Merit Industries, Inc. (ci-après le "Concédant") est disposé à vous accorder la licence d'utilisation
du logiciel ci-inclus, à condition que vous vous engagiez à respecter tous les termes, clauses et
conditions du présent contrat de licence (Contrat).

Droit de Propriété
1.

Le produit Merit ci-joint contenant, mais ne s'y limitant pas, le logiciel Megatouch™ (ci-après le
"logiciel") et toute la documentation écrite, restent la propriété du Concédant et sont protégés
par : les lois de droits d'auteur des Etats-Unis, les lois s'appliquant aux brevets déposés et à
la propriété intellectuelle, ainsi que par celles des autres pays et les traités internationaux.

Restriction d'Utilisation et Transfert
2.

Si le présent logiciel comprend plusieurs types de composants (tels que CD-ROM, cartes
flash, disques durs, etc), vous ne pouvez utilisez que ceux qui conviennent à votre appareil.
Il est strictement interdit de les utiliser sur un autre appareil, les transférer -ou les céder à un
autre utilisateur, sauf en cas de transfert permanent du logiciel et de toute la documentation
écrite (comme indiqué ci-dessous au paragraphe 4).

3.

Il est interdit de copier le logiciel, à l'exception d'une copie de sauvegarde.  Il est aussi interdit
de reproduire -ou faire des copies de sauvegarde des programmes de clé de sécurité ou
autres fichiers de sécurité, quelles que soient les circonstances.

4.

Vous pouvez céder en permanence à un tiers -le droit d'utiliser le LOGICIEL et toute la
documentation écrite l'accompagnant, (ainsi que la plus récente mise à jour et toutes autres
anciennes versions) seulement si vous n'en gardez aucune copie, et si le cessionnaire
s'engage, par écrit, à respecter les termes, clauses et conditions du présent Contrat. Cette
cession à un tiers met fin à votre licence immédiatement. Autrement, vous n'avez pas la
permission de transférer ou d'accorder à un tiers le droit d'utiliser le présent logiciel, excepté
que tel que décrit dans le présent paragraphe.

5.

Il est interdit d'utiliser le présent logiciel ou de permettre son utilisation dans des emplacements
où l'utilisation du présent logiciel n'est pas conforme aux lois et réglementations locales,
nationales ou réglementations d'autres organismes gouvernementaux.  Vous acceptez de ne
pas utiliser ou d'autoriser l'utilisation du logiciel d'une manière enfreignant les lois ou regula-
tions s'appliquant à la propriété intellectuelle et au jeu, en vigueur aux Etats-Unis ou dans les
autres pays du monde, y compris les lois  de l'ensemble du logiciel.

6.

Il est interdit de modifier, adapter, traduire, démonter, décompiler, désassembler le logiciel ou
créer du matériel dérivé du logiciel ou de tout composant de celui-ci ; vous ne pouvez pas
enlever, modifier ou cacher ou rendre illisible ou non-visible toute instruction, légende, infor-
mation ou filigrane ou autre désignation qui apparaît dans le logiciel, composant dudit logiciel
ou résultant dudit logiciel.

7.

Vous convenez que le logiciel et les droits d'auteur, les systèmes, les idées, les inventions, les
méthodes d'utilisation, la documentation et autre information incluse, ainsi que toutes les
versions, modifications et adaptations qui s'y rattachent sont les propriétés intellectuelles du
Concédant et sont protégées par le droit civil et pénal et par le droit d'auteur, le secret
commercial, la marque déposée et le brevet aux Etats-Unis et dans les autres pays du monde.

Limite de Garantie
8.

Le Concédant garantit seulement à votre intention, que le logiciel permettra une utilisation
conforme, avec la documentation l'accompagnant, pendant la période de temps indiquée
dans la période de garantie du produit standard du Concédant, à compter de la date de
livraison du logiciel.

Responsabilité du Concédant aux termes de la Garantie
9.

La seule obligation du Concédant aux termes de la garantie susmentionnée sera de faire tous
les efforts commercialement raisonnables pour corriger ou modifier la partie du logiciel pour
le rendre matériellement conforme aux spécifications de la documentation.

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Concession de Licence
10. Le Concédant vous accorde le droit d'utiliser une seule copie par appareil Merit (ci-après

"Appareil") accompagné d'une seule clé de sécurité autorisée en usine et fournie par le
Concédant. Le Concédant se réserve le droit de mise à jour des versions du logiciel et du
contenu de l'Appareil, quand il juge nécessaire de le faire.   Il vous appartient également
d'empêcher que les mots de passe ou autres codes et la clé de sécurité soient utilisés par un
tiers. Vous acceptez d'assumer la responsabilité dans le cas de l'utilisation du logiciel par un
tiers.  Le Concédant se réserve le droit de résilier votre contrat de licence à tout moment dans
l'éventualité d'une utilisation non-conforme aux clauses stipulées.  Bien que le Concédant ne
contrôle pas les appareils périodiquement, il se réserve toutefois le droit de contrôler le logiciel
à tout moment et sans préavis de sa part.  De surcroît, dans l'éventualité où le logiciel n'est
accessible qu'à travers la machine dans laquelle il est installé, le licencié s'engage à donner
libre accès au Concédant, ou ses représentants, à la machine et dans les plus brefs délais.

Exclusion de toute autre garantie
11. EXCEPTE COMME PREVU DANS LA SECTION INTITULEE "LIMITE DE GARANTIE", LE CONCEDANT

N'ASSURE AUCUNE AUTRE GARANTIE DE QUELQUE NATURE ET A QUELQUE TITRE QUE CE
SOIT, EXPLICITE OU IMPLICITE, EN RAPPORT AVEC LE LOGICIEL ET LES COMPOSANTS QUI
L'ACCOMPAGNENT OU, LE CAS ECHEANT, TOUT SUPPORT OU MATERIEL FOURNI
CONFORMEMENT AU PRESENT CONTRATEN PARTICULIER, LE CONCEDANT NE PEUT
DONNER AUCUNE GARANTIE, DE QUELQUE NATURE QUE CE SOIT, POUR LA
COMMERCIALISATION DE TOUS LES PRODUITS EN RAPPORT AVEC LE LOGICIEL OU AVEC
L'UTILISATION DE CELUI-CI.  DANS LA MESURE OU CELA EST PERMIS PAR LA LOI, LE CODE
UNIFORME COMMERCIAL OU AUTRE LOI UNIFORME NE S'APPLIQUE PAS AU PRESENT
CONTRAT.

Limite de Responsabilité
12. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DE TOUTE RECLAMATION,

DEMANDE OU ACTION RESULTANT DE OU EN RAPPORT AVEC LE LOGICIEL, SON UTILISATION
OU SON INSTALLATION, OU LA PERFORMANCE OU MANQUE DE PERFORMANCE DU
CONCEDANT EN VERTU DU PRESENT CONTRAT POUR TOUS DOMMAGES D'UNE NATURE
QUI N'EST PAS PRESUMEE PAR LA LOI ET QUI DOIVENT ETRE EXPRESSEMENT PROUVES,
DOMMAGE INDIRECTS, DOMMAGES-INTERETS POUR PREJUDICE MORAL, QUE LE
CONCEDANT AIT ETE AVISE OU NON DE LA POSSIBILITE D'UNE TELLE RECLAMATION,
DEMANDE OU ACTION.  DE PLUS, SANS LIMITER CE QUI PRECEDE, LES DEDOMMAGEMENTS
A VOTRE DISPOSITION SERONT LIMITES AU MONTANT QUE VOUS AUREZ PAYE AU
CONCEDANT POUR LE LOGICIEL.

13. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSIBLE :  D'UNE RUPTURE DE CONTRAT,

DES DOMMAGES, Y COMPRIS TOUTE PERTE DE PROFIT, PERTES D'ECONOMIE OU TOUS
AUTRES DOMMAGES INDIRECTS OU DOMMAGES-INTERETS ACCESSOIRES DECOULANT
DE LA MAUVAISE UTILISATION OU DE L'IMPOSSIBILITE D'UTILISATION DU LOGICIEL.

Dispositions Générales
14. La validité et la construction du présent Contrat et les droits et obligations ci-inclus seront

déterminés et régis par les lois de l'état de New York aux États-Unis.  En acceptant les
dispositions du présent contrat, vous acceptez également que tous litiges ou revendications
relatives seront réglés par voie d'arbitrage par un tribunal de l'état de New York, aux Etats-
Unis.

15. Merit Industries se réserve le droit de transférer le présent Contrat à un tiers ainsi que ses

droits et obligations ci-après.

16. Pour toutes questions concernant le présent Contrat -ou si vous désirez contacter le Concédant

pour une raison quelconque, veuillez écrire à : Merit Industries, Inc., 2525 State Road, Bensalem,
PA 19020, Etats-Unis.

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

35                                                                  MEGATOUCH FUN ZONE OWNER’S MANUAL                                          PM0481-06

Merit Industries, Inc. Softwarelizenzabkommen

Merit Industries, Inc.  („Lizenzgeber”) ist nur dann bereit Ihnen eine Lizenz für die beiliegende
Software zu erteilen, wenn Sie alle Bestimmungen dieses Lizenzabkommens (“Abkommen”)
akzeptieren.
Eigentumsvorbehalt der Software
1.

Das beiliegende Merit®-Produkt, welches das Megatouch® Softwareprogramm („Soft-
ware”) beinhalten kann, aber nicht darauf beschränkt ist, und die schriftlichen Unterlagen
sind Eigentum des Lizenzgebers und sind durch die Gesetze der Vereinigten Staaten
und anderer Länder und durch internationale Verträge urheberrechtlich geschützt.

Beschränkungen im Gebrauch und Transfer
2.

Sollte diese Softwarelieferung mehrere Medien enthalten (z.B. CD, Karten, Festplatten
usw.), dürfen Sie nur die für Ihre Maschine angebrachte Medienart verwenden.  Die anderen
Medienarten dürfen nicht auf anderen Maschinen verwendet werden oder an Dritte
übergeben werden, abgesehen von einem endgültigen Transfer der Software und aller
schriftlichen Unterlagen (wie im untenstehenden Paragraphen 4 beschrieben).

3.

Sie dürfen nur eine Sicherungskopie der Software herstellen.  Unter keinen Umständen
dürfen Sie einen Softwaresicherungsschlüssel oder Sicherungsmaßnahmen kopieren oder
davon Sicherungskopien herstellen.

4.

Sie dürfen das Nutzungsrecht für die Software und die schriftlichen Unterlagen (einschließlich
der aktuellen Version und aller vorhergehenden Versionen) an Dritte übertragen, wenn Sie
keine Kopie behalten und wenn der Empfänger die Bestimmungen dieses Abkommens in
schriftlicher Form akzeptiert.  Bei einem solchen Transfer der Lizenz an Dritte erlischt Ihre
Lizenz umgehend.  Abgesehen von den Bestimmungen dieses Paragraphen sind alle anderen
Transfers oder Übertragungen der Nutzungsrechte für diese Software unerlaubt.

5.

Sie dürfen die Software nicht benutzen oder eine Nutzung gestatten, wenn eine
solche Nutzung der Software irgendwelche Gesetze und Verordnungen der
kommunalen oder staatlichen Behörden verletzen würde. Sie verpflichten sich die
Software nicht so zu nutzen oder nutzen zu lassen, dass sie damit gegen staatliche,
Bundes-  oder Lokalgesetze oder Bestimmungen der USA oder gegen  ausländische
Gesetze oder Bestimmungen, einschliesslich aller Gesetze bezüglich Glücksspiels,
Spielens oder geistigen Eigentumrechts der Software, verstossen.

6.

Es ist Ihnen nicht gestattet, die Software abzuändern, zu verändern, zu übersetzen,
rückumzuwandeln, zu dekompilieren oder zu zerlegen, oder aus der Software oder eines
Teils davon andere Werke abzuleiten.  Sie dürfen auch aus der Software, einem Bestandteil
der Software oder aus den Datenausgaben der Software keine Hinweise, Bemerkungen,
Ratschläge, Wasserzeichen oder andere Markierungen entfernen, verändern, verbergen
oder auf andere Art unlesbar machen.

7.

Sie akzeptieren, dass die Software und die Urheberschaft, die Systeme, die Ideen,
Erfindungen, die Arbeitsweisen, die Dokumentation und alle anderen darin enthaltenen
Informationen und alle Versionen, Veränderungen, und Bearbeitungen davon das geistige
Eigentum des Lizenzgebers sind, und dass sie durch Straf- und Zivilgesetzgebung und
durch die Copyright-, Geschäftsgeheimnis-, Warenzeichen- und die Patentgesetze der
Vereinigten Staaten und anderer Länder geschützt sind.

Beschränkte Garantie
8.

Der Lizenzgeber garantiert zu Ihren Gunsten, dass die Software für die angegebene
normale Garantiezeit des Lizenzgebers nach Ihrer Annahme der Software in erheblicher
Übereinstimmung mit der beiliegenden Dokumentation laufen wird.

Verpflichtung des Lizenzgebers im Rahmen der Garantie
9.

Die ausschließliche Pflicht des Lizenzgebers im Rahmen der vorstehenden Garantie besteht
darin, alle geschäftlich vertretbaren Schritte zu unternehmen, um Teile der Software zu
berichtigen oder abzuändern, bis sie mit der beiliegenden Dokumentation erheblich
übereinstimmen.

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Übertragung der Lizenz
10. Der Lizenzgeber gewährt Ihnen eine beschränkte, nicht-ausschliessbare Lizenz zur

Vertreibung und/oder Benutzung einer Kopie der Software auf einem einzelnen Merit™ („Gerät”)
mit einem einzelnen werksmäßig gestatteten Sicherungsschlüssel.  Der Lizenzgeber behält
sich das Recht vor, nach eigenem Ermessen die Software und den Inhalt der Maschine zu
verbessern. Sie sind dafür verantwortlich ihren  individuellen,  vom  Lizenzgeber werksmäßig
gestatteten Sicherheitsschlüssel, ihr Passwort oder anderweitigen Identifikationsmechanismus
instandzuhalten und abzusichern gegen die Nutzung durch eine dritte Partei, und sie akzeptieren
die Verantwortung für jegliche Nutzung der besagten Software durch eine dritte Partei mithilfe
ihresIdentifikationsmechanismus . Obwohl der Lizenzgeber nicht regelmässig Maschinen
inspiziert, behält sich der Lizenzgeber das Recht vor, ihre Lizenz umgehend  zu kündigen aus
Gründen des Missbrauchs oder bei Nichtbefolgung der Bestimmungen in diesem  Vertrag. Der
Lizenzgeber behält sich ebenfalls das Recht vor, die Software  von Zeit zu Zeit nach eigenem
Ermessen zu inspizieren oder zu überprüfen. Im Falle, dass der Lizenzgeber Zugang zu dem
Gerät wünscht, in dem besagte Software installiert ist,  erklären Sie sich bereit, dass sie dem
Lizenzgeber, wenn nötig, Erlaubnis und Hilfe beim Zugang zum Gerät verschaffen.

Beschränkungen
11. ABGESEHEN VON DEN BESTIMMUNGEN DES PARAGRAPHEN „BESCHRÄNKTE GARANTIE"

GIBT DER LIZENZGEBER KEINE SONSTIGEN VERSPRECHEN, VERPFLICHTUNGEN ODER
GARANTIEN, OB AUSDRÜCKLICH ODER STILLSCHWEIGEND, FÜR DIE SOFTWARE ODER
IHRE BESTANDTEILE ODER FÜR ALLE ANDEREN MATERIALIEN, DIE IHNEN IM RAHMEN DIESES
ABKOMMENS ZUR VERFÜGUNG GESTELLT ODER ÜBERLASSEN WERDEN, UND DER
LIZENZGEBER LEHNT AUSDRÜCKLICH ALLE ANSPRÜCHE AUF MARKTFÄHIGKEIT UND
EIGNUNG DER BESAGTEN MATERIALIEN FÜR DEN GEWÖHNLICHEN GEBRAUCH AB.  SOWEIT
GESETZESMÄSSIG ZUGELASSEN, SOLLEN DIE HANDELSRECHTLICHE GESETZGEBUNG
AUS DEM UNIFORM COMMERCIAL CODE ODER ANDERE GESETZE AUF DIESES ABKOMMEN
NICHT ANWENDBAR SEIN.

Haftungsbeschränkung
12. DER LIZENZGEBER HAT KEINERLEI HAFTUNG BEI EINEM ANSPRUCH, EINER FORDERUNG

ODER EINER KLAGE, DIE AUF NUTZUNG DER SOFTWARE, DEREN INSTALLIERUNG, DER
LEISTUNG DES LIZENZGEBERS ODER DESSEN VERSAGEN IM RAHMEN DIESES ABKOMMENS
FÜR JEGLICHE FOLGE-, INDIREKTE, SONDER- ODER NEBENSCHÄDEN BERUHEN, SELBST
WENN DER LIZENZGEBER AUF DIE MÖGLICHKEIT EINES SOLCHEN ANSPRUCHES, EINER
FORDERUNG ODER EINER KLAGE HINGEWIESEN WURDE.  WEITERHIN UND OHNE
BESCHRÄNKUNG DES LETZTEN SATZES, DÜRFEN IN ALLEN FÄLLEN DIE IHNEN ZUR
VERFÜGUNG STEHENDEN ABHILFEN DIE VON IHNEN FÜR DIE SOFTWARE AN DEN
LIZENZGEBER GEZAHLTE SUMME NICHT ÜBERSCHREITEN.

13. DER LIZENZGEBER HAT IN KEINEM FALL EINE HAFTUNG IHNEN GEGENÜBER FÜR SCHÄDEN,

EINSCHLIESSLICH ETWAIGER GEWINNVERLUSTE, NICHT REALISIERTER EINSPARUNGEN
ODER ANDERER NEBEN- ODER FOLGESCHÄDEN, DIE AUS IHRER VERWENDUNG,
MISSBRAUCH, VERLETZUNG DIESES ABKOMMENS ODER GEBRAUCHSUNFÄHIGKEIT DER
SOFTWARE ENTSTEHEN.

Allgemein
14.   Die Rechtsgültigkeit und Provisionen dieses Abkommens und der darin enthaltenen Rechte und

Pflichten werden durch die Gesetze des Staates von New York bestimmt.  Sollten sie diese
Vereinbarungen annehmen, dann akzeptieren Sie, dass der ausschliessliche Erfüllungsort
und Gerichtsstand bei den Gerichten von New York im Staat New York liegen hinsichtlich aller
Streitigkeiten, die diesen Vertrag betreffen, oder die durch Leistung oder Missbrauch der
besagten Software entstehen.

15. Merit kann nach eigenem Ermessen dieses Abkommen oder jedes der darin enthaltenen

Rechte und Pflichten an Dritte abtreten.

16. Bei Rückfragen über dieses Abkommen oder wenn Sie den Lizenzgeber aus einem anderen

Grund kontaktieren wollen, bitte schreiben an: Merit Industries, Inc., 2525 State Road, Bensalem,
PA 19020, USA.

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Please read the enclosed license agreement.  Operation of this game
constitutes acceptance of the Merit Software License Agreement.

Veuillez lire le contrat de licence d’utilisation ci-inclus.  Si vous utilisez ce
jeu, vous vous engagez à respecter les termes et conditions du contrat de
licence d’utilisation du logiciel de Merit.

Bitte beiliegendes Lizenzabkommen durchlesen.  Das Merit Software
Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.

MEGATOUCH FUN ZONE OWNER’S MANUAL

PM0481-06